
The gimmicks are cool, and the level designs are very creative, as well as the music itself. Great Gameplay, music is absolutely fantastic, and plenty too explore through. Quartz Quadrant may be my favorite but I haven't played all the levels in a while. Otherwise Collision Chaos is probably my least favorite mostly because I didn't enjoy bouncing all over the place as much as the other levels. The one level that I didn't really like was Tidal Tempest, mostly because I hate water levels (though I'll miss it if there isn't one.). If that is not enough, the American version has what is probably the most popular Sonic theme/BGM aside from various Shadow songs. Since it is a lesser known title, it is hard to believe it was overrated, especially considering it had so much depth for half a dozen levels. and the final boss was especially a disappointment.Īnd once you've completed the game, the time trials give you an opportunity to take a speed run through the level without the time travel.

The only issues here was that some of these bosses just weren't creative enough to justify going down in two or three hits. Metal Sonic is hardly a boss, but is the most challenging and enjoyable boss in the game. The bosses are really creative in most cases, even if they go down easy. On the other hand, if you haven't taken out the machine, then hitting a future sign can be deadly. Going into the past and hunting for the robot machine (and hologram) warrants a lot of exploration and trying to get to an area where you can properly travel through time. Then we factor in the time travel, it is frustrating to warp back and forth in some places but since they all have a unique layout, it usually doesn't take any enjoyment out of playing. While UFOs aren't quite a Sonic thing and the stages would have looked better if they weren't so flat, hunting them down was very fun if not quite as challenging as the other versions.


It also had what was probably my favorite special stages (blue spheres comes close). The levels are laid out in such a way that even in one time period there is a lot of paths in some and the more linear ones like Metallic Madness and Wacky Workbench have an interesting level layout that more than makes up for it. Sonic CD is easily one of my favorite Sonic games, and not only because of the time travel.
